In this course you will learn how to introduce artificial intelligence into game agents. You will learn the practical skills necessary to create an artificial intelligence game player that always wins a simple game. Topics in this course include heuristics, pathfinding with the A* algorithm, and game AI with the Minmax algorithm and alpha-beta pruning.
There are no pre-requisites for this course.
Zsolt Nagy is an engineering manager in an ad tech company heavy on data science. After acquiring his MSc in inference on ontologies, he used AI mainly for analyzing online poker strategies to aid professional poker players in decision making. After the poker boom ended, he put extra effort into building a T-shaped profile in leadership and software engineering.