Foundation Subscription > Software Development > Raycasting, the Game Controller and Logic
Course Description
This course focuses on the in-game functions of setting up an AR duck hunting game. You will learn how raycasting, coroutines, and layers facilitate game build. You will create functions for sound and visual effects. You will loop through generated particle systems to free up memory space before exporting to IOS and Android. Finally, you will add the start and game over panels.
  • There are no prerequisites for this course.
Diego Herrera
Diego owned a digital agency for 16 years in the UK before relocating to Spain for a change in direction. His experience covers an array of programming languages and he has a passion for new technology in the digital field. He started developing in 2002 and has worked in numerous fields including web, app development, multilingual software, and 3D. He also released patent-pending technology for software created for the UK National Health Service (NHS). Throughout his career, he has trained internal and external staff and assisted various companies with their required software training. He spends his time creating videos, developing 3D applications and augmented reality apps, and teaching others to do the same. In his spare time, he enjoys photography and video editing.