Course Description
This course shows you how to build the foundation for a classic AR duck hunting game. You will learn how to import the required game assets to add terrain to your scene and build on top of that with AxeyWorks models. You’ll examine the interaction between game objects and add boxcolliders and rigidbodies to your scene. You’ll code your bird to follow the target and use different functions to automate it inside your VR world.
  • There are no prerequisites for this course.
Diego Herrera
Diego owned a digital agency for 16 years in the UK before relocating to Spain for a change in direction. His experience covers an array of programming languages and he has a passion for new technology in the digital field. He started developing in 2002 and has worked in numerous fields including web, app development, multilingual software, and 3D. He also released patent-pending technology for software created for the UK National Health Service (NHS). Throughout his career, he has trained internal and external staff and assisted various companies with their required software training. He spends his time creating videos, developing 3D applications and augmented reality apps, and teaching others to do the same. In his spare time, he enjoys photography and video editing.